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Commodore 64 Adventures

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Commodore 64 Adventures: A Guide to Playing and Writing Adventures is a book on text adventure games for the Commodore 64 by Mike Grace, first published in 1983 by Sunshine Books (an imprint of Scot Press Ltd), London, and reprinted the same year. ISBN 0 946408 11 4.[1] The last appendix starts on p. 215; Open Library gives the extent as ii, 215 pages.[2]

Part 1 covers playing adventures, mapping and the basic routines; Part 2 builds a complete text adventure, "Nightmare Planet", module by module, explaining each line.[3]

Contents

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Page numbers are from the contents list.[4]

  • Foreword, p. 11
  • Part 1: 1. The Mystery and the Magic, p. 15; 2. Moving around an Adventure, p. 25; 3. Objects and Commands, p. 43; 4. Pitfalls and Perils, p. 59
  • Part 2: 5. Writing the Plot, p. 71; 6. Setting the Scene, p. 85; 7. Do you need help?, p. 93; 8. Sprites and Sound Effects, p. 101; 9. Where do we go from here?, p. 119; 10. Picking up nicely now, p. 137; 11. Not that way, p. 149; 12. Nice day for a dip, p. 161; 13. To talk of many things, p. 177; 14. A kiss in time, p. 189; 15. Looking to the future, p. 201
  • Afterword, p. 203
  • Appendices: A. Table of variables for Nightmare Planet, p. 207; B. The line numbers, p. 209; C. Overall flow chart for Nightmare Planet, p. 215

What this book does not contain

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It is a programming book with no hardware or service information; Commodore's repair documentation is in the Commodore 64 / 64C Service Manual. The 229-page scan includes Sunshine's list of other titles, two notes pages, the covers and a closing page from retro-commodore.eu.

Download: SunshineBooks Commodore 64 Adventures.pdf (30 MB)

References

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  1. ↑ Mike Grace, Commodore 64 Adventures (Sunshine Books, 1983), title page and copyright page (PDF pp. 2-3).
  2. ↑ Open Library, Commodore 64 adventures, record OL15317901M. Retrieved 2026-10-01.
  3. ↑ Grace, Commodore 64 Adventures, contents in detail and back cover.
  4. ↑ Grace, Commodore 64 Adventures, Contents, p. 5.