Second Book of Commodore 64 Games
COMPUTE!'s Second Book of Commodore 64 Games is a 1984 collection of type-in games for the Commodore 64 from COMPUTE! Publications of Greensboro, North Carolina. ISBN 0-942386-64-7.[1] The Library of Congress record gives the extent as v, 274 pages (call number GV1469.2 .C659 1984).[2]
The foreword describes 16 games, several of them unpublished and the rest from COMPUTE! and COMPUTE!'s Gazette, ranging from simulations such as Sea Route to India and Campaign Manager to machine language arcade games.[3] The book opens with Orson Scott Card's "Thinking It Through: How to Plan a Videogame" and Gary McGath's article on writing text adventures.[4]
Contents
[edit | edit source]Page numbers are from the book's contents list.[4]
- Foreword, p. v
- Chapter 1: Ideas, Concepts, and Applications, p. 1
- Chapter 2: Text Adventure Games, p. 23 (Time Capsule)
- Chapter 3: Strategy Games, p. 61 (Sea Route to India, Quatrainment, Campaign Manager)
- Chapter 4: Creature Features, p. 121 (The Frantic Fisherman, Beekeeper, Props, Worm of Berner)
- Chapter 5: Arcade Games, p. 169 (Brunhilde Loves Bruno, SuperSprite, Olympiad, Burn Rubber, Haunted Mansion)
- Chapter 6: Machine Language Games, p. 221 (CUT-OFF!, Astro-PANIC!, Nessie)
- Appendices, p. 255: typing in programs, the Automatic Proofreader and the MLX machine language editor
- Index, p. 273
What this book does not contain
[edit | edit source]It is a book of program listings. It has no schematics, parts lists or component values; for those use the Commodore 64 / 64C Service Manual. The first volume is COMPUTE!'s First Book of Commodore 64 Games.
Download: Computes Second Book of Commodore 64 Games.pdf
References
[edit | edit source]- ↑ COMPUTE!'s Second Book of Commodore 64 Games (COMPUTE! Publications, 1984), title page and copyright page (PDF pp. 3-4).
- ↑ Open Library, Compute!'s second book of Commodore 64 games, record OL2982312M, from Library of Congress catalogue data (LCCN 84-233151). Retrieved 2026-10-01.
- ↑ COMPUTE!'s Second Book of Commodore 64 Games, front cover and Foreword, p. v (PDF pp. 1, 7).
- ↑ 4.0 4.1 COMPUTE!'s Second Book of Commodore 64 Games, Contents, pp. iii-iv (PDF pp. 5-6).