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Tricks Of The Mac Game Programming Gurus 1995

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Tricks of the Mac Game Programming Gurus is a 1995 book by Jamie McCornack, Ingemar Ragnemalm, Paul Celestin and others, published by Hayden Books, a division of Macmillan Computer Publishing, Indianapolis. ISBN 1-56830-183-9, Library of Congress Catalog Number 95-60416; the printing code shows the second printing, 1995.[1] The numbered pages run to p. 861, the end of the index.[2]

It is a multi-author book on writing Macintosh games in C, edited by McCornack as project editor, with chapters by working game programmers. Contributors include John Calhoun (game aesthetics and a case study of his game Glypha III), Brian Greenstone (QuickDraw 3D and PowerPC optimisation), Stuart Cheshire, author of Bolo, and Roy Wood (networking), Steve Hales and Jim Nitchals (audio), and Eric Johnston of LucasArts and Douglas Grounds (porting).[3] The book came with a CD-ROM of source code and tools, which is not part of the scan.[4]

Contents

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Page numbers are from the book's contents list.[5]

  • 0 A Game Programming Primer, p. 1
  • 1 Your First Game, p. 41
  • 2 Basic Game Graphics, p. 87
  • 3 Advanced Graphics, p. 121
  • 4 File Management, p. 209
  • 5 User Interaction, p. 265
  • 6 Audio, p. 327
  • 7 Game Mechanics: Environments and Entities, p. 389
  • 8 Game Mechanics: Behavior, p. 433
  • 9 QuickDraw 3D, p. 491
  • 10 Networking, p. 547
  • 11 Porting, p. 627
  • 12 Game Aesthetics, p. 709
  • 13 Optimizing Game Code for PowerPC, p. 731
  • 14 Glypha III: A Case Study, p. 749
  • Appendix A: Top Speed, or Not?, p. 797
  • Appendix B: Macintosh Environments, p. 811
  • Index, p. 843

What this book does not contain

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It is a programming book. It has no service procedures, schematics or electrical data for the Macintosh; Apple's repair documentation is in Category:Apple Service Source. The hosted scan is 886 PDF pages, including the covers and the publisher's and advertisers' pages after the index.

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Download: Tricks_Of_The_Mac_Game_Programming_Gurus_1995.pdf (169.2 MB)

References

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  1. ↑ Jamie McCornack, Ingemar Ragnemalm, Paul Celestin et al., Tricks of the Mac Game Programming Gurus (Hayden Books, 1995), title page and copyright page (PDF pp. 4-5).
  2. ↑ McCornack et al., Tricks of the Mac Game Programming Gurus, Index, pp. 843-861 (PDF pp. 855-873).
  3. ↑ McCornack et al., Tricks of the Mac Game Programming Gurus, About the Authors (PDF pp. 21-24).
  4. ↑ McCornack et al., Tricks of the Mac Game Programming Gurus, "The Tricks CD-ROM" (PDF p. 882).
  5. ↑ McCornack et al., Tricks of the Mac Game Programming Gurus, Contents at a Glance (PDF p. 8).