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Jumper Wire Repair

From RetroTechCollection
Seagate ST296N logic board jumper wires (detail)
Jumper wires on the logic board of a Seagate ST296N hard disk: fine red insulated wires run from a via and a surface-mount resistor to pins of a 74LS196, held to the board by spots of adhesive (photo: Mister rf, CC BY-SA 4.0).

A jumper wire, also called a bodge wire, is an insulated wire soldered from one point on a circuit board to another point on the same net, to restore or add a connection without following the original copper. The ends go on component leads, pads, vias or plated holes, and the wire is routed across the board and bonded down. It suits a track that is broken over a long distance, runs under a component, or passes through corroded board.[1][2]

Circuit Technology Center, whose repair guide follows the numbering of IPC-7721, describes three kinds of jumper wire: those fitted during assembly, those added afterwards to change the design, and those added to correct a defect. Its procedure 6.1 sets out how to choose, route, terminate and bond them.[1] Manufacturers fitted them too: Sega's drawings for the PAL Master System II show a jumper on the solder side from C39 to the ground of IC9, and Atari's Tech Tip 14 for the 5200 adds one to reinforce a ground track.[3][4]

For a short break that can be bridged along the track itself, see PCB Trace Repair.

When to use it

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  • A track is open over a long run, or between points with components in the way, and its two ends are easier to reach at component legs, vias or pads than along the track.[2]
  • A via or plated hole has failed and the connection has to be made round it. Battery Explosion, Capacitor or Corrosion Damage connects the trace on each side to another point on the same net instead of relying on a corroded via; see also Via and Through-Hole Repair.[2]
  • A pad has gone and the lead has to be joined to the next point on its track; see PCB Pad Repair.[5]
  • A board area is burnt or eaten away and the circuit has to be re-routed round it; see Burnt PCB Repair.

Find the two ends on the machine's schematic, and confirm them with a meter before cutting any wire: SparkFun found its cut TX line by probing with a multimeter, and notes that on a complex board the next exposed copper on the net may only be found from the board's layout.[6] Continuity Testing and Signal Tracing covers the measurement.

Safety

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  • Unplug the machine and remove any batteries. On equipment with a picture tube, follow the CRT Discharge Procedure first.
  • Rosin (colophony) flux fume can cause occupational asthma. Use fume extraction while soldering.[7]
  • Wires soldered to a lifted or clipped component lead can short to neighbouring parts. Insulate them.[1]

Tools and materials

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  • Insulated solid wire. Circuit Technology Center recommends solid tin-lead plated copper, 22 to 32 AWG, insulated with Kynar, Milene, Kapton or Teflon, and chooses the smallest diameter that will carry the current. It says silver-plated wire must not be used because it can corrode, and that wire with a nicked conductor should not be used.[1]
  • 30 AWG Kynar wire-wrap wire, the traditional choice for logic-level signals, is silver-plated soft copper 0.255 mm in diameter.[8][9][10] Kynar (PVDF) melts at about 177 °C, below the 183 °C of 63/37 solder; PTFE (Teflon) melts at 327 °C.[11][12][13]
  • Solderable enamelled wire, whose polyurethane coat burns off in solder at 390 °C or more without stripping.[14][8]
  • Heavier wire for power and ground. Atari's Tech Tip 14 uses 16 gauge bus wire in plastic sleeving.[4]
  • Wire strippers that do not nick the conductor, flux, leaded solder and a temperature-controlled iron with a fine tip; see Through-Hole Soldering and Recommended Tools.[1]
  • Insulating sleeving for wires on lifted or clipped leads.[1]
  • An adhesive to hold the wire down: tape dots or strips, quick-set adhesive or hot-melt adhesive. Some jumper wire has a heat-set adhesive coat bonded with a special tool.[1] One EEVblog contributor uses thick cyanoacrylate.[8]

The resistance of the wire can matter. Copper wire of 30 AWG has about 339 mΩ per metre and 26 AWG about 134 mΩ per metre, so a 100 mm run of 30 AWG adds about 34 mΩ.[10] Circuit Technology Center notes that the length and gauge of a jumper may be critical and says to follow the wiring list where one exists.[1]

Procedure

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Plan the route

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Jumper wire routing and bonding (diagram)
Routing and bonding a jumper wire: lapped along a pad at one end and wrapped round a lead at the other, routed in X and Y round the IC, and bonded near each joint and bend (rules from Circuit Technology Center procedure 6.1).[1]
  1. Mark both termination points on the schematic and check them on the board with a meter.[6]
  2. Choose the termination at each end: a component lead, a pad or conductor, or a plated hole. Avoid pads and vias used as test points; a jumper must not pass over them.[1]
  3. Plan the route on the component side unless there is a reason to use the other side.[1] The Sinclair QL RGB Port Repair runs its wire on the solder side, where Sinclair's own modification also cut tracks.[15]
  4. Route the wire in X and Y, as directly as possible with as few bends as possible.[1]
  5. Keep the route off component bodies and leads, away from heat sinks, and out of component footprints unless the layout leaves no other way.[1]
  6. Keep the wire no more than 3.2 mm above the board or any component where it could get in the way of mounting the board.[1]
  7. Where the wire must cross a land, leave enough slack that it can be moved aside when that part is replaced.[1]

Prepare the wire

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  1. Measure the route and cut the wire about 12.7 mm longer.[1]
  2. Strip each end to suit its termination, without nicking the conductor.[1]
  3. Tin the stripped ends if needed and clean them.[1]

Solder the ends

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SparkFun green wire repair of a cut trace to a via
A jumper from a jumper pad to a via on the same net, with the via's mask scraped off (SparkFun, CC BY-SA 4.0).[6]
  1. Clean the termination points and scrape any coating or oxide from the pads, leads or tracks to be soldered. Remove old solder from a point if it is in the way.[1]
  2. On a pad or a track, lay the wire parallel to it, centred, without overhanging its sides, and solder it there. Circuit Technology Center does not recommend a wire soldered across a pad at right angles, or several wires overhanging one pad.[1]
  3. On a component lead, wrap the wire at least 90 degrees round the lead before soldering.[1]
  4. In a plated hole, solder the wire into the hole so that it can be seen on the other side of the board.[1]
  5. On a via, scrape the mask from the via first. SparkFun's repair of a cut trace was soldered to a tented via in this way.[6]
  6. Solder the first end and clean the joint. Keep the insulation within two wire diameters of the joint; it may touch the solder but must not be buried in it.[1]
  7. Form the wire along the planned route. Do not bend it tighter than a radius of three times the conductor diameter.[1]
  8. Solder the second end and clean the joint.[1]
  9. Insulate a wire soldered to a lifted or clipped lead.[1]

Secure the wire

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  1. Bond the wire within 6 mm of each solder joint.[1]
  2. Bond it within 6 mm of each bend.[1]
  3. On straight runs, bond it at intervals of 25 mm.[1]
  4. An insulated wire shorter than 25 mm does not need bonding.[1]

Bare wire is acceptable only for a run of less than 12.7 mm between terminations, and then only where it keeps the minimum clearance to other conductors.[1]

Record the change

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Note the jumper and its route on your copy of the board's schematic or layout. Circuit Technology Center documents each jumper's routing and any hole drilled for it on a drawing.[1]

Checking the repair

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  • Measure continuity from the source pin to the destination pin through the new wire.[6]
  • Check that the wire end and its solder do not touch the neighbouring pads, leads or tracks, and measure for shorts to them.[2]
  • Check that the joints match Circuit Technology Center's acceptable forms: wire parallel to and centred on the pad, at least 90 degrees round a lead, visible on the far side of a plated hole, and insulation close to but not inside the joint.[1]
  • Check the bonds: within 6 mm of each joint and bend, and at 25 mm intervals along the run.[1]
  • Power the machine and test every function on the repaired net.[16]

Common mistakes

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  • Circuit Technology Center does not allow bare jumper wire longer than 12.7 mm between terminations. Use insulated wire for anything longer.[1]
  • Circuit Technology Center rules out routing over component bodies or leads and against heat sinks; where a wire crosses a land, it leaves enough slack to move the wire aside when that part is replaced.[1]
  • Kynar insulation melts back if the iron dwells near it. An Atari XEGS memory-upgrade builder changed to Teflon-insulated wire after his kit wire melted back.[17][11]
  • Circuit Technology Center does not recommend a wire soldered across a pad at right angles, or several wires overhanging one pad.[1]
  • An unbonded wire is free to move at its joints. Anchor it beside each joint and along its length.[1][8]
  • A heavy wire can carry enough heat from the second joint to melt the first. A single strand of stranded wire does not easily do so.[8]
  • A thin wire on a power or ground path reduces the current it can carry; size the wire for the current.[1][4]
  • A jumper to the wrong pin. Check both ends against the schematic and with a meter before soldering.[6]

Worked examples on this wiki

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References

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  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 Circuit Technology Center, "6.1 Jumper Wires", circuit board repair guidebook following IPC-7721 numbering: three categories of jumper wire; component side unless specified; XY routing with few bends; no more than 3.2 mm (0.125 in) above the board; bare wire no longer than 12.7 mm and within minimum clearance; slack where a wire crosses lands, never over test-point pads or vias; not over or under component leads or bodies, no contact with heat sinks, not through footprints unless unavoidable; stress relief; wire through plated holes only if insulated and sleeved; wires in plated holes discernible on the other side; insulation on lifted or clipped leads; silver-plated wire must not be used; smallest diameter that carries the current; solid tin-lead plated copper, 22 to 32 AWG, Kynar, Milene, Kapton or Teflon insulation; no nicked conductors; cut 12.7 mm longer than needed; length and gauge may be critical; centre on the pad, wrap at least 90 degrees round a lead; insulation no more than two wire diameters back, may touch but not penetrate the joint; bend radius at least three times the conductor diameter; bond within 6 mm of each joint and bend and at 25 mm intervals on straight runs, not required for insulated lengths under 25 mm; tape dots, quick-set adhesive, hot melt or thermally bonded wire; acceptable and not recommended termination figures; document added holes on a control drawing. Retrieved 2026-10-25.
  2. ↑ 2.0 2.1 2.2 2.3 Battery Explosion, Capacitor or Corrosion Damage, on this wiki, section "Broken traces": bridge with insulated wire between the nearest sound points on the same net; check continuity and shorts to neighbouring tracks after each repair; where a via has corroded through, connect the trace on each side to a point on the same net.
  3. ↑ Sega Master System II Video Output Repair, on this wiki, citing Sega's parts location drawings for the PAL board: "Connect C39 and GND for IC9 with jumper wire".
  4. ↑ 4.0 4.1 4.2 Atari 5200 Joystick Pot Line Repair, on this wiki, citing Atari's Tech Tip 14 (3 July 1983): about 2 inches of 16 gauge bus wire, covered with 1¼ inches of plastic sleeving, from U7 pin 1 to the ground lead of C104 on the solder side, because of an inadequate ground trace at U7 pin 1.
  5. ↑ Adafruit Learning System, Adafruit Guide To Excellent Soldering, "Common Soldering Problems", section "Repairing a Lifted Pad": follow the trace to the next via and run a jumper there, or to the nearest component and solder the jumper to its leg. Retrieved 2026-10-25.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 SparkFun Electronics (contributor bboyho), "How to Work with Jumper Pads and PCB Traces", section "Rerouting and Green Wire Repair": the TX trace cut by accident was found by probing with a multimeter and repaired with wire to a tented via; on a complex board the board's layout may be needed to find the next exposed copper. CC BY-SA 4.0. Retrieved 2026-10-25.
  7. ↑ Health and Safety Executive, Controlling health risks from rosin (colophony) based solder fluxes, INDG249.
  8. ↑ 8.0 8.1 8.2 8.3 8.4 EEVblog Electronics Community Forum, "Wire for trace repair?", July and August 2022: rstofer (#30 AWG Kynar wire-wrap wire is the traditional choice for logic-level signals); David Hess (magnet wire whose insulation burns off with the iron; anchor the wire beside the joint and along its length, with thick cyanoacrylate for example); TC (a single strand of stranded wire is flexible and does not carry enough heat to melt the first joint while the second is soldered). Community source. Retrieved 2026-10-25.
  9. ↑ Wikipedia, "Wire wrap": 30 gauge silver-plated soft copper wire insulated with a fluorocarbon, most commonly Kynar. Retrieved 2026-10-25.
  10. ↑ 10.0 10.1 Wikipedia, "American wire gauge", table: 30 AWG is 0.255 mm in diameter with a copper resistance of 338.6 mΩ/m; 26 AWG is 133.9 mΩ/m. Retrieved 2026-10-25.
  11. ↑ 11.0 11.1 Wikipedia, "Polyvinylidene fluoride": sold as Kynar (Arkema); melting point around 177 °C. Retrieved 2026-10-25.
  12. ↑ Wikipedia, "Solder": 63/37 tin-lead is eutectic and melts at 183 °C. Retrieved 2026-10-25.
  13. ↑ Wikipedia, "Polytetrafluoroethylene": melting point 327 °C. Retrieved 2026-10-25.
  14. ↑ SynFlex, SynWire V 155 data sheet: solderable polyurethane-enamelled round copper wire, class 155; solderable from a 390 °C solder bath without prior mechanical removal of the insulation; IEC/DIN EN 60317-20. PDF. Retrieved 2026-10-25.
  15. ↑ Sinclair QL RGB Port Repair, on this wiki, "Bridge a broken track": wire run on the solder side; Sinclair's Appendix C modification cuts a track and adds two wire links on Issue 5 boards, with the Issue 6 track cuts on the solder side.
  16. ↑ Battery Explosion, Capacitor or Corrosion Damage, on this wiki, "Checking the repair": test every function that passes through the repaired area.
  17. ↑ Atari XEGS Mods & Upgrades, on this wiki: a memory-upgrade builder found the kit wire's insulation melted back during soldering and changed to Teflon-insulated wire.