Jump to content

Mattel Baseball Troubleshooting Guide

From RetroTechCollection
Mattel Baseball circuit boards, solder side
Solder side of the three Baseball boards: the main board marked 2942-9059 REV. B (left), the back of the display board and the key board (Sean Riddle).

Fault-finding for Mattel Baseball (model 2942). Begin with the battery: Mattel's leaflet gives misbehaving lights or scoreboard as the first sign of battery wear, and says malfunctioning lights usually mean it is time for a new battery.[1] The circuit is a Rockwell B6101 microcontroller on the main board, driving the field LEDs, the scoreboard and a piezo sounder.[2][3] Read Mattel Baseball General Maintenance before opening the case.

Things that are not faults

[edit | edit source]
  • After each half-inning the keys stop working until SCORE is pressed to reset the game.[1]
  • There is a delay of 1.5 to 2.5 seconds between pressing PITCH and the pitch.[1]
  • On a fly out the fielder's light flashes and the batter cannot run.[1]
  • On a home run all the lights flash and the runner does not move until RUN is pressed.[1]
  • A game can end in a tie.[1]
  • PRO 1 and PRO 2 set the speed of the whole game, including the pitching.[1]
  • With a runner on second, a walk advances that runner. Mark Lesser, who programmed the game, lists this among the bugs that went out in the finished program.[4]

Symptoms

[edit | edit source]
Symptom, probable cause and action
Symptom Probable cause Action
Nothing lights when switched on Flat battery; corroded or broken snap or lead; dirty OFF/PRO switch Fit a fresh battery. Measure the voltage where the red and black leads join the main board with the switch on. Replace a corroded snap; clean the switch.[1][3]
Field lights or scoreboard erratic, dim or flickering Battery wearing out Fit a fresh 9 V battery; Mattel recommends alkaline.[1]
Keys do nothing in the middle of a game Half-inning over and SCORE not pressed Press SCORE.[1]
One key never works Dirty contact under that key on the key board Clean the key's contact pad and the underside of the key.[3]
Game will not run at PRO 1 or at PRO 2 Dirty slide switch Clean the switch with switch cleaner and work it end to end.
No sound, display normal Piezo disc or its wires Check the two wires from the brass disc to the main board; the chip has a single sound output.[3][2]
One field light or one segment dark That LED, or its joint on the display board Inspect and reflow the joint.
Several lights or a whole digit dark together A shared drive line, or the row of pins between the display board and the main board Reflow the pins along the display board edge and inspect the tracks.[3][2]
Display garbled after the battery, snap, switch, keys and capacitor have been checked B6101 fault The B6101 is a custom Rockwell part holding the game in its ROM; a donor board is the only replacement.[5]

Checks with a meter

[edit | edit source]
  1. Measure the battery off load and with the game running. Replace a battery that falls away sharply under load.
  2. With the battery fitted and the switch on, measure between the red and black leads at the main board. No voltage with a good battery means a broken snap or lead.
  3. With the battery out, check the slide switch for continuity in each position, and each key contact on the key board for continuity when pressed.
  4. Look at the electrolytic capacitor for bulging or leakage; see Mattel Baseball Capacitor Replacement Guide.

No data sheet for the B6101 has been published, so there is no published supply-voltage range for it.[5]

How the display is driven

[edit | edit source]

MAME's driver models the display as a matrix of nine select lines by ten segment lines, carrying the four scoreboard digits (two with decimal points) and the 28 field LEDs.[2] A fault on one line puts out a group of lights or a whole digit; a fault on a single LED affects only that light.

What is realistically repairable

[edit | edit source]
Repair options
Part Option
9 V snap and leads Standard part; replace
OFF/PRO 1/PRO 2 switch Clean; replace with a matching three-position slide switch if worn
Key contacts Clean the pads on the key board[3]
Electrolytic capacitor One 10 µF 16 V part; see Mattel Baseball Capacitor Replacement Guide[3]
B6101 microcontroller Custom; donor board only[5]
[edit | edit source]

References

[edit | edit source]
  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Mattel, Inc., Mattel Electronics Baseball Instructions, code 2942-0920, 1978; hosted here as File:Mattel Electronics Baseball Instructions 2942-0920.pdf. PDF p. 3: misbehaving player lights or scoreboard are "the first sign of battery wear"; a 9-volt alkaline battery for longer life. PDF p. 4: PRO 1 and PRO 2 "affect the speed of the entire game". PDF p. 5: a delay "of 1.5 to 2.5 seconds" before the pitch. PDF p. 6: after each half-inning "you will be unable to operate any of the other keys until you press the SCORE key to reset". PDF p. 7: on a fly out the lights flash and "it will not be possible for you to run". PDF pp. 14-15: the game can end in a tie; on a home run all lights flash and the player must press RUN; "Malfunctioning lights usually means it's time for a battery change."
  2. ↑ 2.0 2.1 2.2 2.3 MAME source, src/mame/handheld/hh_rw5000.cpp at commit d912c4f (retrieved 2026-10-19): Mattel Baseball (model 2942); B6100-series microcontroller marked B6101-12; 4-digit 7-segment display (two digits with decimal points) and 28 other LEDs on a 9 × 10 display matrix; 1-bit sound.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Sean Riddle, Baseball circuit board scans (retrieved 2026-10-19), hosted here as File:Mattel Baseball circuit boards, component side.jpg and File:Mattel Baseball circuit boards, solder side.jpg: red and black battery leads to the main board; a brass piezo disc on two wires; the slide switch; one Nichicon 10 µF 16 V electrolytic; the display board joined by a row of pins; the key board with its contact pads.
  4. ↑ Scott Stilphen, "DP Interviews: Mark Lesser", Digital Press (retrieved 2026-10-19): among bugs that were let go, "in Mattel Baseball, with a man on second, if the batter walks, the man on second advances."
  5. ↑ 5.0 5.1 5.2 Sean Riddle, "The First Mattel LED games" (retrieved 2026-10-19): the B6101 in Baseball is one of a family of custom Rockwell chips (B6100, B6101, B6102) with different ROM contents, which Riddle decapped to dump.