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Mattel Basketball Troubleshooting Guide

From RetroTechCollection
Mattel Basketball
Mattel Basketball switched on, with the readout showing 09 (Joe Haupt, CC BY-SA 2.0).

Fault-finding for Mattel Basketball (model 2437). Begin with the battery: Mattel's leaflet gives misbehaving player blips or scoreboard as the first sign of battery wear.[1] The circuit is a National Semiconductor MM5799 microcontroller die bonded to the board, with a 4001 and a 74154; the 74154 selects the display digits and LEDs and drives the speaker.[2] Read Mattel Basketball General Maintenance before opening the case.

Things that are not faults

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  • At switch-on the readout shows the minutes left in the first quarter. Depending on the version of the program this is 12 or 15.[1][2]
  • Moving the switch between 1 and 2 after play has started ends the game.[1]
  • At the end of the fourth quarter a long buzzer sounds and the keys stop working. Switch to OFF and back on to start a new game.[1]
  • A move into a square held by a defender, or out of bounds, is cancelled.[1]
  • After the whistle the readout flashes the visitors' score, the home score and the minutes left; pressing the arrow with the dot shows them again.[1]
  • A shot from outside a clear lane bounces off the backboard and becomes a loose ball.[1]

Symptoms

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Symptom, probable cause and action
Symptom Probable cause Action
Nothing lights when switched on Flat battery; corroded or broken snap or lead; dirty or stiff switch Fit a fresh battery. Measure the voltage at the board end of the battery leads with the switch on. Replace a corroded snap; clean or free the switch. One owner's game needed both a new clip and a freed switch.[3]
Blips or readout erratic, dim or flickering Battery wearing out Fit a fresh 9 V alkaline battery, as Mattel recommends.[1] National's data sheet gives the MM5799 an operating range of 7.9 V to 9.5 V between its supply pins.[4]
Dead after a battery was connected the wrong way round Damaged MM5799 die Reverse connection has burned bond wires and metal on one die.[5] The die cannot be replaced; a donor board is needed.
Dead or intermittent, battery and switch good Broken connection on the board Inspect joints and tracks under magnification and resolder; one dead game was cured this way.[6]
One arrow key does nothing Dirty contact under that key Clean the key contact.
Neither SHOOT key works The line the two keys share The program reads both SHOOT keys as one input, so check the wiring they have in common.[2]
One SHOOT key works, the other does not Contact under the dead key Clean that key's contact.[2]
Game will not run at 1 or at 2 Dirty slide switch Clean the switch with switch cleaner.
No sound, display normal Speaker or its connections The 74154 drives the speaker from two of its outputs; check the speaker and its joints.[2]
Several LEDs or a whole digit dark together One of the 74154 select lines, or a shared segment line The 74154 selects the digits and LEDs; a dead output puts out everything on that line. The bonded chips are not replaceable.[2]
Garbled display or nonsense play with a good battery Damaged bond wires on the MM5799, or the die itself The bond wires under the plastic cover break very easily; a damaged die means a donor board.[5]

Checks with a meter

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  1. Measure the battery off load and with the game running. National's data sheet gives the MM5799 a supply range of 7.9 V to 9.5 V and a typical current of 12 mA, 18 mA at most, before the LEDs and speaker are counted.[4]
  2. With the battery fitted and the switch on, measure at the board end of the battery leads. No voltage with a good battery means a broken snap or lead.
  3. Check the snap's polarity against the board before every new battery or snap goes in.[5]
  4. With the battery out, check the slide switch for continuity in each position.
  5. Do not probe on or under the plastic cover over the MM5799 die.[5]

No schematic of the Basketball board has been published, so the supply arrangement between the battery and the chip is not documented.

What is realistically repairable

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Repair options
Part Option
9 V snap and leads Standard part; replace[3]
1-OFF-2 switch Clean, or free a stiff switch with a little oil[3]
Broken joints and tracks Resolder[6]
Case screws Stripped triangular screws can be drilled out and replaced with Phillips screws[3]
MM5799, 4001, 74154 Bonded directly to the board; not replaceable, donor board only[2][5]
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References

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  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Mattel, Inc., Mattel Electronics Basketball Game Instructions, code 2437-0920(A), 1978; hosted here as File:Mattel Electronics Basketball Instructions 2437-0920.pdf. PDF p. 3: the computer cancels a move into an occupied position or out of bounds; at switch-on the clock shows the minutes remaining in the first quarter (the drawing shows 12). PDF p. 4: scores flashed after the whistle, repeated with the arrow with the dot; "Don't switch between 1 and 2 after starting play or the game will end." PDF p. 5: a shot from other positions heads for the backboard and becomes a free ball. PDF p. 6: at the end of the fourth quarter a long buzzer sounds and the control keys cease to function; switch to OFF and back to start a new game. PDF p. 7: misbehaving blips or scoreboard are "the first sign of battery wear"; a 9 volt alkaline battery for longer life.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 MAME source, src/mame/handheld/hh_cops1.cpp at commit bdc96c8 (retrieved 2026-10-19): MM5799 die, 4001 and 74154 bonded to the PCB; 74154 outputs 2 and 6 drive the speaker and outputs 3-5 and 10-13 select the digits and LEDs; both SHOOT buttons on the one INB input; two versions of Basketball showing "12" or "15" at power-on.
  3. ↑ 3.0 3.1 3.2 3.3 Radio Boat Anchor, "1978 Mattel Electronic Basketball repair", YouTube, 23 January 2024, video description (read 2026-10-19): a new 9 V battery clip; a very stiff switch oiled; triangular anti-tamper screws, two stripped heads drilled out and replaced with Phillips screws.
  4. ↑ 4.0 4.1 National Semiconductor, MOS/LSI Databook (1977), MM5799 data sheet, "dc electrical characteristics"; copy at seanriddle.com/nationalcopsi.pdf, PDF p. 29 (retrieved 2026-10-19): operating voltage (VSS − VDD) 7.9 V minimum, 9.5 V maximum; operating supply current 12 mA typical, 18 mA maximum at 9.5 V, excluding outputs.
  5. ↑ 5.0 5.1 5.2 5.3 5.4 Sean Riddle, "National Semiconductor MM5799" (retrieved 2026-10-19): the die bonded directly to the PCB under a plastic cover; "it's very easy to break the exposed bond wires"; a Basketball that "had the battery connected backwards, which vaporized some bond wires and metal".
  6. ↑ 6.0 6.1 Rusty Shepherd, "1978 Mattel Electronics Basket Ball game. Broken. Restoration.", YouTube, 1 July 2020, video description (read 2026-10-19): not working when received; "a broken connection on the mother board. A little solder and we were all good."